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Neverwinter nights multiplayer campaign
Neverwinter nights multiplayer campaign











I see this event as a wake-up call for people like yours truly who are acquainted primarily with BioWare and Obsidian's single-player offerings and are ignorant of the larger Neverwinter Nights community out there. Could an era be about to end?įortunately, players are already swinging into action to work around the shutdown, keeping their worlds alive and detached from GameSpy's umbilical cord. For over a decade now, players have poured creative energies and roleplaying enthusiasm into these micro-MMOs. Because of this, Neverwinter Nights and Neverwinter Nights 2 will find that their persistent player-made and -run worlds are in danger.

#Neverwinter nights multiplayer campaign Offline#

When GameSpy Technology goes offline on May 31st, dozens of EA games that relied on the platform for multiplayer functionality will lose their online components by June 30th. It's a online apocalypse the likes of which we have not seen in quite some time, although you might be forgiven for not having heard of it before now. Same with HotU - you can use new classes, spells, heads, voicesets and feats in the original NWN campaign and SoU.At the end of next month, dozens of online worlds will flicker and vanish with the flip of a switch. And no, you can't loose a level, if you don't have enough XP for crafting left, the craft wand process will fail.Įxpansion goodies: You could use the SoU prestige classes in the original NWN campaign, you could also use the new spells and feats, heads, portraits, voice sets in the original NWN campaign. My pale master would often craft wands of stoneskin and other protective buffs so he would not need to memorize them all the time (and he could use them on all party members before a major confrontation) - and that's damn handy. Builders will find that it is very easy to create dyekits for any color on the palette.Ĭraft Wand experience cost: We had to include the XP cost for crafting a wand, but I don't think that's a bad tradeoff. Prestige classes can only advance above level 10 if you have a character level of 20, which results in an effective level cap of 30 on prestige classes.ĭyekits: Dyekits can be used on armor and helmets, not on weapons. And of course, all global additions like feats, spells and special abilites are coded with multiplayer in mind.Įxperience cap: The overall player character level cap is level 40. Nevertheless HotU brings lots of improvements to the multiplayer/PW community, all the new builder and toolset additions, custom talktables, etc will support the creation of even better community modules. I think most people agree to that assessment after finishing the Hordes Campaign. Things like the cinematic cutscenes would not have been possible to the extend we ended up in with Hordes. We did research and had a poll a while back and found that the time we would need to invest to make a really solid multiplayer campaign (including a story that would make sense in multiplayer) would not be justified by the small target audience that actually played the NWN or SoU OC in multiplayer. More on HotU Campaign: As Papermonk pointed out, the story of HotU is written to be single player - things are centered around your main character, the whole story would make no sense if there were multiplayer - as in KotOR. HotU Official Campaign: The HotU Official Campain is designed for Singleplayer only. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

neverwinter nights multiplayer campaign

Please take into account that these are only single parts of various threads and should not be taken out of context. Here are today's Neverwinter Nights forum highlights.











Neverwinter nights multiplayer campaign